![]() ![]() ![]() Jumping is definitely not as fluid as the original Earthworm Jim 2 on the consoles.his hyper jump/fall animation makes it difficult for players to pull off Jim's important "booger whip" move. Majesco's first Earthworm Jim effort on the Game Boy Advance, released as a launch title almost exactly a year ago, wasn't perfect, either, but at least it wasn't as unbalanced and bug-filled as this production. Earthworm Jim 2 on the Game Boy Advance is so sloppy it almost waters the eyes watching the game move on the LCD screen. I'm not going to speculate on what happened at the development studio responsible for this shoddy port, but man. So the developer who was assigned the task of bringing the game to the GBA had a lot of reference. We've had versions for the Genesis, Super NES, Saturn.and I believe even the PlayStation was going to get the game before Sony turned it down because of its 2D-ness. When done correctly, Earthworm Jim 2 is a solid game and a lot of fun. ![]() There are definitely some clever ideas in Earthworm Jim 2. Or the level where you have to keep Peter Puppy's pals bouncing on a giant marshmallow. Levels require some thought and technique.like the challenge where you have to carry cows from one location to the barn without getting them abducted. He can climb ledges, and swing like Tarzan or parachute to safety using the booger dude that's in his backpack. Each situation is stranger than the last, each one featuring stupidly ridiculous hazards and enemies such as cow-abducting aliens, flying penguins, and baby-carrying ants.īasically, Jim needs to wander through these weird locations, hopping from platform to platform, blasting enemies with his gun or whipping them with his worm body. Players guide Jim through hazardous terrain like the Planet of Meat, Paperwork or through a living intestinal planet in a blind salamander disguise.that leads up to a game show with players selecting completely wrong answers that are really the right ones. The game's still a side-scrolling action game, but its situations are weird for the sake of being weird. ![]() In the sequel designed by Shiny back in the early 90s, the development team pretty much threw traditional design out the window and created a game that was just so crazily wacky that no words could coherently explain just what the heck's going on. ![]()
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